|Guard dog on duty; pink chair optional|
- Drag the character to safety. This is done at half the dog's normal speed and often works well with unconscious allies.
- Save a life. In the case where an allied character is actively working to save his own life, the war dog may assist, allowing the ally to make his next saving throw against the condition involved at +1d.
- Provide an immediate saving throw to the allied character. This works particularly well for allies under the effects of spells, diseases or poisons.
These rescue actions may not be stacked together (the war dog will not allow the ally to instantly make a saving throw at +1d, for example).
Some times, it makes sense to assign a war dog as a bodyguard for a specific character, often a character of the less-durable sort (like the party wizard). A war dog on bodyguard duty may not take part in offensive actions and must stay adjacent to his guarded ally throughout the encounter for the benefits listed below to stay in effect; furthermore, a war dog assigned to bodyguard duty will not initiate combat with any targets that have not attacked his guarded ally. As long as the war dog remains adjacent to its guarded ally, the following benefits must be accounted for:
- The guarded ally is at +1 AC and +1 to Reflex saves (but not Will or Fortitude saves).
- The war dog may attack any adjacent foe that makes an attack against the guarded ally immediately as a reaction to that attack at -1d. In addition, the war dog may attack any target that attacks its guarded ally as normal on its turn.
- Once per day, the war dog may intercede during an attack aimed at the guarded ally. This attack is now made against the war dog, who takes all damage from it (unless the attack used effects multiple targets) and the guarded ally takes none. If the war dog dies from this intercession, no amount of healing may prevent its death.
|Apparently, sleeping dogs go on the left.|
Dogs may readily be employed to raise the party's awareness in a dungeon environment. If given a scent to follow -- or if the dog has already engaged in combat with the particular enemy in question -- a dog assigned to tracking duty assists allied trackers by improving their tracking skill +1d. Dogs assigned to tracking (or "bloodhounding") may have previously participated in combat without any penalty to tracking ability; thus, if a war dog participates in the party's fight against a group of goblins, it may help the party track the goblins back to their lair. Conversely, war dogs that participate in combat may not assist with general detection, but dogs who haven't may. A war dog assigned to detection duty gives allied scouts and searchers +1d on attempts to search, find traps, locate enemies and the like.