Pygmy Man ApeInit +0; Atk +1 club (1d4) or +2 thrown stone (20' range); AC 12; HD 1d8+1; MV 40'; Act 1d20; SP Stealthy (+5 hide in shadows & sneak silently), backstab +4 (2d6 damage plus crit); Fort +3, Ref +1, Will +0; AL N.
Pygmy man apes aren't the brightest creatures and while they have developed some tools of their own, they work far better when using tools made for them. By the same token, they make little of value but quickly latch on to items of value made by others and often hoard items that they could never make for themselves (such as art items, armor or coins). Although arboreal, these apes normally nest on the ground, preferably in caves or near defensible rock structures.
By now, you may be asking, "Alright Adam, why did we need yet another kind of ape man?" Well, folks, the thing is that the weakest ape man in the DCC RPG is a 2d8 HD white ape man and here I am designing an adventure for level 1 PCs. I needed a 1 HD version of the ape man that didn't feel forced or reskinned and so these pygmies were born.