However unlikely it may seem that a pirate fort might grow into a fairly large city, rivaling the largest ports of Siccalia, that is precisely what has happened in Port Scourge. A defensible cove in the sea cliffs that surround her marked the land that became Port Scourge as a haven for pirates who first preyed off of traffic from grand Av Arat to the mainland (primarily Tenghwa vessels and merchantmen from the Orphan Baronies), where a rough (in all senses of the word) town sprang up to reprovision and provide services for the various pirate crews plying the Iron Coast. Just when the Av Arati navy seemed poised to strike a death blow against the burgeoning pirate state the Av Arati disparagingly named "Port Scourge," an invasion of the northmen who would found the nation of Iskurland cut the Arati off from their Tenghwa and Orphan allies, leaving the Arati Admiral (the legendary and lamented Admiral Alugham bar Wazi, regarded today as a sort of patron saint of lost causes throughout the Iron Coast) to face the most vicious pirate captains the Coast had to offer, alone. In the massacre that followed, the naval might of Av Arat was crushed, the Tenghwa nation was pushed inland (and into contact with the Oroztalani natives) and the Jarldom of Iskurland was founded. Faced with raiding on two fronts without support from a now nonexistent Arati navy, the Orphan Baronies faced extinction, but cunningly avoided it by striking deals with the various pirate captains of Port Scourge, turning each against the other for the promise of a cut of mercantile profits from unmolested ventures. Today, a state of managed hostility exists between the various pirate crews that call Port Scourge home; the edicts of the greatest captains keep a vague sort of peace in the streets of the city, while a fierce competition for marks at sea and shipping contracts from the Orphan Baronies have drive a bullish, booming economy that revolves around the sea and blackest hearts that sail her.