|My copy of this is under lock & key|
Right. So, how should I go about rolling up my thief?
Dungeon Crawl Classics
|I wish I could justify another copy for this cover|
I rolled up my thief using DCC rules and I didn't even realize that this might be a problem until Shawn started calling for attack rolls against descending ACs and saving throws against things that I haven't been used to saving against since the 90's. So, looking closer at the situation, DCC (what with it's lack of Charisma and all) might not be a one-size-fits all solution that I was hoping for. (Oh right, then there's the XP thing, but we'll not be talking about that right now.) So, what system should I use?
Swords & WizardryWhat about using the industry leaders of LL or SnW? These guys feature rulesets that are readily intelligible by folks across the OSR community so there's a big feature in their favor. I really enjoy both rulesets and can see getting a lot of mileage out of them, so lets look at each one in turn.
|Okay, Core, not Complete|
|If Orcus plays it, should I?|
OSRIC/1eIf LL is the gold standard by which all retro-clones must be judged -- and I'm not sure that it is -- then what the hell is OSRIC? I may have called LL the granddaddy of all retro-clones, but I think that honor might actually belong to OSRIC. All in all, I COULD use OSRIC, but I could just as easily use AD&D first edition. I've got that close at hand. But really, the only thing that OSRIC/1e has over LL is the standardized use of d6s instead of d4s for HD. Other than that, it's got all the fiddly bits that make me never feel completely comfortable with 1e. This system is out.
LotFP Weird Fantasy
|Without art, its a lot less weird|
ConclusionOkay FLAILSNAILS DMs, as one of you (which I sort of am), I'm going to ask that you pick a ruleset. That you call out somewhere what ruleset you yourself are going to be using to resolve conflict so your players can be on the same page, so your players can convert their characters to that system. Sure, some things won't need to be converted (ability scores, hp and such), but it seems that thieves have the most complex set of changes from one game to the next, so we need to be prepared.
For now, the plan is to (at least temporarily) move my 3rd level thief over to LotFP but also write him up as a 1e/OSRIC character as well, since that's the ruleset that I think Shawn was using for most of the session (but I couldn't really tell; my guess is primarily based on the names of the saving throws he called for and the fact that Edgar plays a 1e fighter). I used the ACKS "mail you some PCs" thingy for stats (the first one was perfect for a thief, so I lucked out), so my stats are pretty balanced and not overpowered. All in all, I think the LotFP & 1e route is the most likely to hit closest to the mark; one is more ideal, but the other is likely a better fit to the particular DM in question.