Predetermined or Emergent Personalities
|Not this guy, please!|
Advanced Topics In Henchman Experience
|"Yeah, I'm your henchman. Now|
give me my share of the XP."
Here's how I do it: instead of considering each henchman as 1/2 share, I consider each one to get a full share and each PC to instead get two shares. Bam. Really easy math that I can usually do without a calculator. Let's take that same group of 5 PCs and one henchman. Now, I'm figuring out 11 shares, with each PC getting a double share while the hench just gets the single. Less math, no dividing by something that includes a fraction, and players get to hear "your PC gets a double share of XP." Win, win, win. Once I started doing this, my experience calculations have really sped up and involve far less head scratching.
Zero To Hero
|Ur-Hadad is a great place to train your|
henchman in just about anything
After accumulating 100 xp, a zero-level henchman does not accumulate any further xp. Until he has the opportunity to practice, downtime in which to develop as a character, he stays a zero. The employing PC may arrange for special training so the henchman can become a thief, take a cleric's vows or whatever, whatever the DM allows, but that will take time. If the employer wants the henchman to level up overnight (well, maybe not overnight, but after some time to practice), then fighter it is (although in some circumstances, barbarian might make just as much sense). After the period of training and downtime (at least a week, but possibly months depending on class), the henchman may acquire experience points again without trouble. If the party continues to adventure after a henchman reaches 100 xp, continue to subtract a share of xp for henchman, but he gains none of the benefit from them. What's neat, here, from a DM's perspective, is that, since experience is usually given at the end of sessions, players often have the opportunity (if not drive) to head back to town to sell off treasures found and capitalize on the gains they've made during the session. Even if you don't use training times for leveling up PCs, it's a good idea to insert some necessary training here, making the players have to invest a little more care in the upkeep of their PCs.
Consequences of Leveling Up HenchmenOne last topic and then I swear I'm done for the day. Man, I write some long posts, don't I? Anyway, when a henchman levels up, his pay grade gets bumped. That is to say, his base monthly wage (remember that chart that I forgot to include a few days back then remembered the next day? That wage.) goes up for the next month when he gains a level. This could result in either (a) fewer months having already been paid for or (b) the PC owing the henchman money. In either case, consider the current month paid for and reevaluate how much the PC would need to pay to bring the rest of the henchman's wages in line.
Any time after a henchman gains a level and between adventures, the PC may attempt to renegotiate the employment contract. Just go straight to setting up an offer and then on to negotiation. Re-roll loyalty, but here, positive amounts cancel each other out; thus, if your henchman had a 1 loyalty and the re-roll ends up with a 2, it becomes 2. If it was -1, however, and you roll a 2, it now becomes 1.