Today, though, it's time to look at one last topic in henchmanry: what happens when your henchman stops being a henchman?
Promotion to PC
|He used to be your henchman, now he's your PC. Deal.|
One of the most jarring changes in promoting a henchman to a full-blooded PC is that of the other PC's attitudes toward a guy who, moments ago, used to take orders from one of their compatriots, but now is a full member of the adventuring company (with voting rights and all!). You've got two options here: one, you can hand-wave the whole thing, say "this is the guy I'm playing now, so give that character the respect you'd have given my old one," which is fine but a little "safe word-y" (if you're not familiar with the recent dust up over the suggestion that safe words be used in tabletop gaming, I recommend you look into it, it's hilarious). The second option is to roleplay that transition and work to develop bonds between your new PC and the PCs to whom your character's prior connection was "dude who works with my boss." Seriously, this stuff is worth thinking through. It can really add some depth to your game.
Promotion to NPC
|Case in point: Remember, Zed was a|
henchman once, too.
Promotion to Retainer
|There's a point where your apprentice stops|
being your apprentice and starts being a mage
in her own right. That point is level six.