Since that last post, I've been kicking around some more ideas and have come up with a few winners. Here are more ways that you can permanently burn some Luck to get a permanent result.
- Re-Roll Hit Dice: Ever have that character who just can't catch a break when levelling up and always rolls a "1" on his hit dice? Well, by permanently burning a point of Luck, you may re-roll your character's hit dice once, rolling the full number of hit dice earned for his current level. [I'm pretty sure that this use of Luck came from someone commenting in the G+ DCC community, and I think it might have been +Harley Stroh, but I'm not sure and can't find the original idea.]
- Pimp Your Luck Die: This idea originally comes from +Daniel Bishop in the comments to my first post on the matter, where he suggests we "allow a Thief... to permanently burn Luck to automatically gain a maximum Luck Die result[.]" What a great idea! Instead of temp-burning that point of Luck to add 1d4 to whatever you just rolled, you can perma-burn it to add 4. Now that's a significant advantage that I can see some thieves buying in to!
- Saved By Fate: In yet another suggestion coming from a trusted friend and colleague, Dr. +Edgar Johnson suggests allowing a PC the chance to lose a point of Luck instead of a point of Stamina if and when they are dropped to 0 hit points in combat. I really dig the idea, particularly for thieves and halflings, but I wouldn't limit it to just them.