Every mage, wizard, sorcerer and warlock on Ore has one thing in common: with a combination of skill, talent and sheer will, they deliberately violate the laws of the universe to wrench new realities from the boundless tapestry of potentiality. These reality-terrorists face down soul-searing terrors as they progress down whatever path they pursue (usually that of irrevocable damnation), following their particular idiom of magical practice (or malpractice). While often powered by supernatural patrons, there is no substitution for dedicated study or an indomitable will.
|Stardust casts Fletcher's awkward disintegration|
Magic user characters created for the Ur-Hadad FLAILSNAILS game will be able to choose one of these options, but it is anticipated that most in-coming magic users from outside the world of Ore will follow the wizard model. I'd like to offer a third magic use model, one that reflects the DCC rule set more closely, but that's not the sort of thing I can pull out of my butt (unlike these rules, which are "magic user + Holmes scrolls = wizard, ACKS mage + Holmes scrolls = sorcerer). If you're interested in getting in on the FS/UH action, drop me a line so I can see about getting you on the short list. Oh, and one last parting thought about wizards: