tag:blogger.com,1999:blog-8187128942585713021.post8873120147363365783..comments2019-10-15T13:41:03.319-04:00Comments on Dispatches From Kickassistan: Let's Talk About Bond, Part I: The Rules Are Not EnoughUnknownnoreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8187128942585713021.post-40679636460675149802013-02-26T18:56:27.513-05:002013-02-26T18:56:27.513-05:00I'm not sure what you mean that the skill stat...I'm not sure what you mean that the skill stat just "describes a line on a table". The success chance is equal to your skill value time the ease factor. A skill value of 10 and an ease factor of 3 means you have a 30% chance of success. The quality of success is a formula also. Up to 10% = Q1, up to 20% = Q2, up to 50% = Q3 and anything else that's under you percent chance is Q4. <br /><br />I'm pretty sure that this game is the first to include a distinct narrative device. Hedgehobbithttps://www.blogger.com/profile/17606283586332210195noreply@blogger.com