tag:blogger.com,1999:blog-8187128942585713021.post4164236160539222905..comments2024-03-15T04:41:02.773-04:00Comments on Dispatches From Kickassistan: Implied Setting In BLUEHOLMEUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8187128942585713021.post-49693773796195633722013-03-31T09:49:45.100-04:002013-03-31T09:49:45.100-04:00As I said, it wasn't BLUEHOLME that had gotten...As I said, it wasn't BLUEHOLME that had gotten something wrong, it was my memory. Because Holmes uses d6s for all damage expressions, I was, for some reason, under the misapprehension that it also used d6s for HD like OD&D or S&W White Box or Delving Deeper. All of which are fine systems. Turns out, I was completely off and Holmes did use the differing size HD as presented in BLUEHOLME. Shoddy remembering on my part that almost turned me off of an awesome retroclone!Adam Muszkiewiczhttps://www.blogger.com/profile/12046628343673308107noreply@blogger.comtag:blogger.com,1999:blog-8187128942585713021.post-44657286097400256722013-03-31T07:40:12.748-04:002013-03-31T07:40:12.748-04:00You have me intrigued now - what did you originall...You have me intrigued now - what did you originally think BLUEHOLME had gotten "very, very wrong"? Because I know that I originally made some assumptions about Holmes based on my familiarity with B/X and 3.5E which were handled differently in Holmes (ability bonuses for one, and elf experience).<br /><br />I want to eventually revise the Maze of Nuromen to bring it back into the author's "Forbidden Mazes of the Jennerak" cycle, if I can get J.B. to agree. There are actualIy follow-on adventures, which are merely hinted at and left to the referee's imagination in MoN. I had to genericise it somewhat to make it do its job as an introductory module, but I might have gone too far. I do like the goblins, though, because I find them both creepy and sympathetic at the same time.Vile Travellerhttps://www.blogger.com/profile/11431855585620506995noreply@blogger.comtag:blogger.com,1999:blog-8187128942585713021.post-27582378697762289662013-03-30T23:39:04.886-04:002013-03-30T23:39:04.886-04:00See, I very much felt like the use of images from ...See, I very much felt like the use of images from the Brayard Faust made me interpret Nuromen's story as a very Faustian one. As a necromancer, he is by definition trucking with powers beyond mortal ken, which is a stand-in for Mephistopheles in this context. Nuromen, like Faust, pursues happiness (a necromancer with a wife & daughter who even bothers to start his own community?) and loses everything. What I would add to the Maze of Nuromen would be a few more atmospheric touches like some (non-combat encounter) ghosts and phantasms (especially to reinforce some good ol' German impressionism on the module) and make some minor cosmetic changes (I'd change the goblins, for example, into something more Appendix N-appropriate). Plus, I've been toying with a setting-appropriate intro text that builds on what I've implied about the setting just so folks can jump right into the game (and know what the setting is when they do). <br /><br />I actually loved the Maze of Nuromen and thought it was a great introductory adventure to fit in with the BLUEHOLME aesthetic. Adam Muszkiewiczhttps://www.blogger.com/profile/12046628343673308107noreply@blogger.comtag:blogger.com,1999:blog-8187128942585713021.post-21130896593637344662013-03-30T17:44:07.754-04:002013-03-30T17:44:07.754-04:00I got the same impression from the art in The Maze...I got the same impression from the art in The Maze of Nuromen (the example module) - although the content did not seem to follow these cues.Melanhttps://www.blogger.com/profile/07165894144553629675noreply@blogger.comtag:blogger.com,1999:blog-8187128942585713021.post-76769613493435275012013-03-30T12:17:32.668-04:002013-03-30T12:17:32.668-04:00Mindreader. :PMindreader. :PVile Travellerhttps://www.blogger.com/profile/11431855585620506995noreply@blogger.com