The preceeding six days (yes, six; we don't do half measures in Kickassistan) were intensely difficult to say goodbye to, to relinquish to history.
The following day I spent at home because my hoarse throat made it difficult to talk for very long, which is what I do for a living.
I'm not here to enumerate the amazing things that happened this year, that will come later. Instead, let me just express my real and enduring gratitude to everyone I got to spend time with. Thank you for being there. Thanks for rocking with me. Thanks for kicking each and every ass. I wish I'd had more time to spend with all of you, too. So many folks I felt like I only saw in passing, but I had wanted to catch meals with, have a beer with, or bend the ear of with one of my long and punchline-free stories. And then there's the folks who couldn't make it to GenCon who we all agreed needed to be there. The +Jason Hobbses, the +Ray Cases, the +PJ Muszkiewiczes, +Dak Ultimaks, +Cory Gahsmans, and so on.
I'm not sure I know how to go through and talk about each amazing thing that happened during GenCon, and I'm not sure that I want to. That's not what this post is about. Rather, let me say that this past week in Indianapolis brought into sharp focus two clear facts:
- The DCC Community is the best damn gaming community I've ever seen, much less been a part of. The Metal Gods team doubly so.
- However much I've already made, already created, I'm ready and pumped to make more and better things. We're just getting started, folks.
And so, I can't even start to parse out what actually happened at GenCon; I'm still busy with this feeling that GenCon left me with. Hopefully soon I'll be able to discuss more, but I wouldn't count on it.