System Doesn't Matter
|This is system, not giving one fuck|
whether you think it matters or not.
Determine LoyaltyRoll 2d6, add some stuff. Like Charisma modifier.
- 2 or less: Intensely disloyal. Will desert or betray when given the opportunity. -10
- 3-6: Disloyal. -2
- 7-9: Grudging loyalty. No bonus.
- 10-13: Loyal. +1
- Natural 12 or 14+: Fanatical loyalty. +5
If the system provides a loyalty modifier for any reason, add that to the final loyalty score after the loyalty score has been rolled on this chart.
|Fanatic? Perhaps. Awesome? Totally.|
Disloyal henchmen do as little as possible to draw their wage, exposing themselves to danger as infrequently as possible. They'd rather be left at base camp, skimming extra rations from the party's stores or trying to figure out how much treasure the party won't miss. A grudgingly loyal henchman does largely what he's being asked, but any actions that might be deemed dangerous could require a loyalty check (see below); he's getting paid to hench and he'll do his job, but he's no fanatic and isn't interested in dying for a lost cause. A loyal henchman, on the other hand, will do most things that they're asked, but still there are circumstances that will test even loyal henchmen's resolve. The fanatic, however, drank the Kool-Aid and will do pretty much whatever the PC asks him to. Here, with the fanatic, even the most extreme cases of personal endangerment are met with stoicism if not zeal and even enthusiasm. Yep, it can get creepy.
Can Your Ass Cash That Loyalty Check?
Guess what? You're going to roll 2d6 again! Roll 2d6+Loyalty.
- 2 or less: Treason! Betrayal! Running away in fear! Any of those, or just plain refusal (with the appropriate one of those three at the earliest opportunity).
- 3-6: Nope. No way. Not going to happen. Your henchman just won't do that, whatever it was.
- 7-9: Yeah, he'll do that, but it's gonna cost you. Pick something that your henchman wants in return for doing whatever it is before your DM makes up something terrible.
- 10+: Yes, sir, right away, sir!