Characters To Grow IntoMany games require the player to have a concept of what his character is going to be like or what they'd like their character to be able to do before getting started on creating a character. In my brain hole, this is putting the cart before the horse. Without knowing how to play the game, how can a player have any concept of how they'd like to play it? For this reason, I would not recommend games like FATE Core to new players, despite the game's focus on simplicity and learning curve since they rely heavily on the concept of the character as a character. Instead, I'd advocate the creation of a character as sort of "game piece"
through which the player interacts with the game world and which allows the character-as-character to emerge from play. I think DCC's 0-level funnel system is a great example of this, since it lets the new player try out up to four characters (have "four game pieces") and has few consequences if one or more them are killed off ("removed from play"), allowing the player to experiment with many different aspects of the game (possibly even including death!) all at the same time.
Rules Don't Get In The Way Of Fun
|Mortal trickery knows no rules|