Invoke Patron check results:
- 12-13 The Metal Gods fail to hear your pleas over the sounds of eternal battle. Your paean to them, however, creates a bridge to their celestial realm and you catch a glimpse of one of the Lost Hymns, inspiring you to greatness. You gain a +5 to your next attack roll, saving throw, skill check or spell check.
- 14-17 Acting as a conduit to the celestial realms of the Metal Gods, what starts as a humming of far-off instruments in the back of your mind arcs to that of your nearby allies. The humming quickly adds rhythms and melodies and before you realize what's happening, the opening notes of one of the Lost Hymns course through you, as if remembered from some dim ancestral, racial memory. You and all nearby allies (within 20 feet) gain +5 to your next attack roll, saving throw, skill check or spell check.
- 18-19 You summon one of the Lost Hymns from the vast beyond of the Metal Gods' celestial realm, and a song that has gone unheard for countless generations resounds through a breach in space and time. This ageless music inspires your allies and cows your foes in equal measure. When you roll this result, roll 3d6; the result of this roll determines a pool of benefits and penalties. This Lost Hymn pool is used up on a one-point-per-roll basis every time a d20 is rolled for an attack roll, skill check, saving throw, magic use check, etc. For allies of the caster, each d20 rolled gains a +1d4 bonus; for enemies, each d20 rolled suffers from a -1d4 penalty. Once the Lost Hymn pool has been used up, the Hymn fades from the area and may not be invoked again for 1d6 turns.
- 20-23 As 18-19, but the Lost Hymn pool increases to 3d8 and the benefit/penalty die increases to 1d6. Furthermore, the caster may, on his turn, expend 5 points of the Lost Hymn pool to strike any one opponent with a bolt of lightning summoned forth from the space-time breach; this bolt automatically hits and does 5d6 damage (Reflex save DC 10+CL+Intelligence modifier for half).
- 24-27 As 20-23, but the Lost Hymn pool increases to 5d6. In addition, by expending an additional 5 points of the Lost Hymn pool, the caster may, on his turn, invoke a wave of thunder centered on one opponent that does 1d8+CL damage to all opponents within 20 feet of the target and deafens them (Fortitude save DC 10+CL+Intelligence modifier to avoid).
- 28-29 As 24-27, but the benefit/penalty die increases to 1d8.
- 30-31 As 28-29. The caster may now, as a normal action, expend 10 points of the Lost Hymn pool to summon a servitor of the Metal Gods through the rift. Roll 1d6: (1-3) Type II Demon, (4-5) Type III Demon, (6) Type IV Demon. These demons may be of any sort not typically associated with a particular supernatural patron or of a type of a type that Judge designs. The demon remains for 30 minutes (Type II), 1d3 turns (Type III) or 2d4 rounds (Type IV) before crossing back into the Metal Gods' celestial realm.
- 32+ As above, except the Lost Hymn pool increases to 5d8.